Friday 6 July 2012

Thursday 21 June 2012

Invention, Innovation, Novelty and Futuristic



Invention and Innovation

"Invention" can be defined as the creation of a product or introduction of a process for the first time. It refers to new concepts or products that derive from individual’s ideas or from scientific research. "Innovation," on the other hand, occurs if someone improves on or makes a significant contribution to an existing product, process or service. It represents the commercialization of the invention itself.

As Jan Fagerberg wrote in his 2004 article:
Invention is the first occurrence of an idea for a new product or process while innovation is the first attempt to carry it out into practice.

Innovation is the actualization or realization of an invention whether it is a societal benefit, commercialization, market entry or monetization.Unlike invention, which often concerns a single product or process, innovation often involves a combination of products and processes that allow the successful translation of “new ideas into tangible societal impact.”

references from: http://www.ipfrontline.com/depts/article.aspx?id=16295&deptid=5


Novelty



-The state or quality of being novel; newness, freshness, unique, recentness of origin or introduction
-Something new and unusual; an innovation.
- A small mass-produced article, such as a toy or trinket.

Futuristic

- of or relating to the future: a futuristic view of the world.
- Being ahead of the times; advanced; innovative or revolutionary: futuristic technology.
- expressing a vision of the future
- of or pertaining to futurism: the futuristic rejection of traditional forms.
- denoting or relating to design, So advanced in design, technology., form, concept, etc. as to seem suited for some future time; ultramodern
-having or involving very modern technology or design
-(of a film or book) set in the future, typically in a world of advanced or menacing technology
- dated of or characteristic of Futurism


Plastic mannequin head with futuristic v shape
Pale brown mannequin head in a store window, with a futuristic inset v shape somewhat alien like instead of the usual facial features. The light is coming from the left side, making the right one shaded. Also on the left side there is another dummy head with dark brown hair.
Photo credit: Horia Varlan



Futuristic - Front Cover Image
Futuristic: Visions of Future Living
Photo credit: Cea.


Futuristic Concept Phone






Floating Structure Design and Concept




References from:


Saturday 16 June 2012

Research - Middle Ages Fashion Trend


I'm doing a research for the character design of my final year project, that’s Middle Ages Fashion Trend.

Background of my study

The Middle Ages started from 500 A.D. to 1500A.D in Western Europe, between the fall of Rome and the rise of the Renaissance. Kings and great lord ruled the society with their money and power. The peasants were under the nobles and worked for them. This made the Middle Ages people’s clothing showed their classes and states. 

Reason of choosing my area research

Research on middle age fashion let me to understand what kinds of costumes were worn by middle age people. How their clothing looks like? What are the material they used and the reason they used that for their clothing and armor, especially soldier, hunter and warrior. Therefore, I can put these knowledge and information on a middle age character design make him trustable and reasonable, and also support my final year project study.

Related theory to my studies 

Laver’s Law
James Laver (1899–1975) was an author, art historian, and museum curator who acted as Keeper of Prints, Drawings and Paintings for the Victoria and Albert Museum between 1938 and 1959. He was also an important and pioneering fashion historian described as "the man in England who made the study of costume respectable".

Laver followed the theories of Thorstein Veblen and John Flügel, using them to develop his favorite theories. These were:

Hierarchical Principle = dressing to indicate one's position in society
Utility Principle = dressing for warmth and comfort
Seduction Principle = dressing to attract the opposite sex. 

Laver's Law was an attempt to compress the complex cycle of fashion change and the general attitude towards any certain style or period into a simple timeline. 

Fashion trend life cycle:

10 years before its time:  indecent
5 years before its time:  shameless
1 year before its time:  daring
current fashion:  smart
1 year after its time:  dowdy
10 years after its time:  hideous
20 years after its time:  ridiculous
30 years after its time:  amusing
50 years after its time:  quaint
70 years after its time:  charming
100 years after its time:  romantic
150 years after its time:  beautiful

The problem statement for the research

The middle ages are very ancient and there are only few of pieces about the middle ages fashion. People only can get the information from the books and old painting. From the research we need to know what is the medieval or Middle Ages and what were the costume of the people at that era. Besides that, the material they used for their clothing and armor and is important, just like the symbol of that era. Material and color let audience clearly notice the appearance of the middle age costume.

Question and objective

Research Question: A case study on middle age fashion trend for animation.

The research of the middle age costume helps me to get a correct and reasonable design for my character. So I can decide the material, color, and appearance of my character‘s costume.
I use the materials that were usually used in medieval costume and armor, such as leather, fabric and metal or bronze for the clothes, belt, pouch and armor of my character. To make the character more fancy and special because of the story and characteristic, I look for some references from game character design and modify my character’s costume.

Methods- quantitative 

Require answer from 11 people:



Case study

During the early middle Ages, men and women both wore a long tunic called a "bliaut," belted at the waist, and perhaps a cloak. A shorter garment with a more tailored contour replaced the tunic and was worn with hose, then evolved into a long sleeved, jacket-like garment, often quilted, which tapered at the waist and flared at the hips. Hose (thigh high stockings held up by straps), and had to be tied to the bottom of the doublet because they didn't stay up well. Shoulder padding and short capes were added. Noblemen wore tights under their tunics. They wore woven tights which did not fit very tightly because knitting had not yet been invented. Men wore leather shoes. In the earlier paintings men wear shoes with square toes, but later the shoes have pointy toes and even curve up at the toes in a kind of hook, just to be extra fancy.

Materials and Manufacturing

Wool
Wool was the most common raw material for medieval clothing. The quality of wool varied widely, depending on the breed of sheep and where it was raised.Coarse, scratchy, undyed dark wool were used for the cheapest cloth, possibly blended with linen or hemp. More expensive fabric would be lighter and finer, could involve a patterned weave instead of a straight basket weave, and would have been softened by fulling.The most expensive woolen fabric would have been nearly as fine as silk.

Wool color:
Red was the most expensive, luxurious, and prestigious color, taken from the kermes insect. 
Black was so popular amongst nobility in the late middle Ages.

Silk
Rich people could actually afford to wear silk, and the not-so-rich could sometimes afford a little brocade or ribbon to trim their woolen garments.

Linen and hemp
Most linen was left white because it does not take dye very well, worn as head coverings and veils, underclothes, aprons, infant clothes, and work clothes for hot weather.

Leather
Shoes, belts, gloves, artisans' aprons, and armor (or padding for armor) are made by leather.

Color
Blue - gentleness, associated with Mary.
Red- power, passion, wealth, and blood. 
Green – envy / spring and youth. 
Yellow - disfavor and associated with various vices, avarice and cowardice.
Black- not used as a color for mourning until nearly the Renaissance, and then only by the wealthy. 
White - purity, but was not worn by brides -- whatever their station, people were simply married in the very best clothing they owned.

References:

Website
http://historyofeuropeanfashion.wordpress.com/page/2/
http://www.medieval-life-and-times.info/medieval-clothing/index.htm
http://www.buzzle.com/articles/fashion-in-the-middle-ages.html
http://en.wikipedia.org/wiki/James_Laver
http://www.middle-ages.org.uk/

Google Books
Clothing in Middle Age
Medieval Clothing and Costumes 

Book
History of Fashion Medieval Fashions Coloring Book (Tom Tierney)
Ancient and Medieval Arms and Armor (Carol Belanger Grafton)






Character Design and Color


Model in Zbrush





Model in Maya



Saturday 26 May 2012

What is Juxtaposition??

Juxtaposition


 Juxtaposition means putting two unlike things (comparing or contrasting two items or ideas) side by side, to get an unexpected result.

“Juxtaposed is derived from the Latin “juxta”, "beside" and pose, "put into position." Therefore, juxtaposed literally means, “in a side-by-side position." The verb “juxtapose” means "to place side by side," often for comparison. The related noun is juxtaposition and denotes a comparison or relationship between two or more things.”

Reference from:
http://www.reference.com/motif/reference/art-juxtaposition

Juxtaposition in art
by Leslie Holt


Reference from:




What is Juxtaposition?
From Helen South's Drawing/Sketching Glossary


“Simply stated, juxtaposition means placing things side-by-side. In art this usually is done with the intention of bringing out a specific quality or creating an effect, particularly when two contrasting or opposing elements are used. The viewer's attention is drawn to the similarities or differences between the elements.

While juxtaposition can be used in terms of formal elements - for example, the use of aggressive mark-making in contrast to an area of very controlled shading, or an area of crisp detail against something softly handled, it more often refers to concepts or imagery. An artist might juxtapose a machine-made object or urban environment against organic elements of nature, in order to highlight different qualities in the two. Note that the way this is done can dramatically change the meaning: we might regard the machine-made or human-created as representing safety and order against the uncontrollable strength of nature; or we might see the fragility and beauty of nature against the soul-less uniformity of the urban world, depending on the nature of the subjects or images and the way they are presented.”

Examples:
In Meret Oppenhiem's 1936 Le déjeuner en fourrure - 'Luncheon in Fur', the perplexing juxtaposition of fur and teacup unsettles the viewer, as we question form and function, and wonder about the answer to Picasso's quip that 'anything could be covered in fur'

Reference from:


 Juxtaposition and Surrealism Art
Some arts about Surrealism and unusual juxtaposition.






JUXTAPOSITION  IN PHOTOGRAPHY








Friday 20 April 2012

Crysis 3


Oh! Finally, a trailer of Crysis 3 has released, but...only a 10 sec short trailer and the full gameplay trailer will be released on 24th April.
Expect they will make a cinematic trailer soon.

Monday 16 April 2012

Somebody That I Used to Know - Cover by Walk off the Earth




Really like this cover of “Somebody That I Used to Know” and the way they play the guitar.